![]() By conversing with non-player characters, Ryder can develop friendships and, in some cases, romantic relationships with them over time. For example, an on-screen prompt to 'shoot' might appear and be momentarily selectable. During some conversations, the player is prompted with an 'Impulse Action' that offers an additional choice to what is available on the dialogue wheel. In general, conversations are based on agreeing or disagreeing with participants. ![]() Around the wheel are four types of responses that shape each conversation: emotional, logical, professional, and casual. Similar to its predecessors, the player can interact with characters in Mass Effect: Andromeda using a radial command menu where the player's dialogue options depend on wheel direction.
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